
- RESKIN ECLIPSE FOR MAC INSTALL
- RESKIN ECLIPSE FOR MAC UPDATE
registerSpineEventHandler(fucntion) -> registerSpineEventHandler(funtion, eventType). RegisterSpineEventHandler of sp.SkeletonAnimation has changed: Sp.Skeleton was removed because native class spine::Skeleton was removed after updating spine runtime. If you want to use deprecated API, you should uncomment a line in src/a like this: - uncomment this line to use deprecated APIĬc.EditBox and cc.Scale9Sprite were deprecated, you should use ccui.EditBox and ccui.Scale9Sprite instead.Ĭcs.NodeReader was removed because native class cocostudio::timeline::NodeReader was removed.In the v3.3rc0,you could use cc.CSLoader instead. require "luaoc" -> require ""Īll lua files used for deprecated API are not loaded by default. So you have to replace the codes like this: They can not be loaded in cocos/a because they will return an object to be used in codes. So you have to remove all these codes in your lua codes: cocos/a is loaded by default which means you don't have to load these lua files by yourself. And we added cocos/a to load all these internal lua files. RESKIN ECLIPSE FOR MAC UPDATE
You need to use VS2013 with update 3 to use Cocos2dShaderCompiler used to compile precompiled shaders for WP8.Īll internal lua files are copied into src/cocos when creating a new lua project.
Cocos Studio Reader: Replace Protobuffer by FlatBufferĪndroid NDK-r10c is needed. Support for android arm64 architecture, all test cases run on Nexus 9. Please refer to this document: ReadMe v3.3 Select cpp-empty-test as running target. Build cpp-empty-test Android project and run. Import cpp-empty-test Android project into Eclipse, the path used to import is tests/cpp-empty-test/proj.android. Import cocos2d-x Android project into Eclipse, the path used to import is cocos/2d/platform/android. Available value of -p is the API level, cocos2d-x supports from level 10. Then click item on Android device to run tests. RESKIN ECLIPSE FOR MAC INSTALL
$ adb install cocos2d-x/tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk Select iOS or OS X target in scheme toolbar.Enter cocos2d-x/build folder, open cocos2d_test.xcodeproj.Visual Studio 2012 or newer for Windows Phone 8.Visual Studio 2012 or newer for Windows (win32).v3.0 Release Notes can be found here: v3.0 Release Notes.Consistent way to set GL context attributes.